A graphic novel produced by students in one of Leon Liebenberg's courses. The novel explores the efficiency of various energy sources.
A graphic novel produced by students in one of Leon Liebenberg's courses. The novel explores the efficiency of various energy sources.

Via ENGINE, a Group of Illinois Educators Promote Using Playful Pedagogies to Engage Students

April 10, 2019

While Illinois students receive a good education and are highly sought after once they graduate, a group of Illinois faculty and educators believe faculty can do an even better job of engaging students and thus improving their education. So a multidisciplinary team of educators with similar goals of increasing student engagement are collaborating in a new program called ENGINE: ENGagment In eNgineering Education, whose focus is for not just engineering faculty but all Illinois faculty to move beyond traditional teaching methods to explore a number of engaging new pedagogical strategies. A key objective, along with engaging students, is to share their passion for playful learning with other educators by developing new resources then assessing the impact of these teaching pedagogies to share with other faculty, both on campus and beyond.

One of Leon Liebenberg's students exhibits the walker he and his teammates designed which he has just finished racing during the competition. To see the process the team went through to design and build the Super Mario, click here to see teammate Kate Malmsbury's e-portfolio.
One of Leon Liebenberg's students exhibits the walker he and his teammates designed which he has just finished racing during the competition. To see the process the team went through to design and build the Super Mario, click here to see teammate Kate Malmsbury's e-portfolio.

ENGINE is comprised of a multidisciplinary team of nine educators from across campus. According to Mechanical Science and Engineering (MechSE) senior lecturer Leon Liebenberg, its multidisciplinary mix was intentional. He shares that C. P. Snow, in his 1960’s booklet, The Two Cultures, describes a split between the humanities and the sciences. While the two domains are mostly still segregated in discipline silos today, “People are acknowledging that fire/innovation happens when the two disciplines can collaborate,” Liebenberg says, adding: “Also, engineers (and scientists) can use techniques that are usually found in the humanities, like role-play and playful thinking, with amazing results. Conversely, humanists can use tools usually used by engineers (and scientists), like coding and systems-thinking, with equally amazing results.”

Liebenberg explains why he’s so passionate about using playful pedagogies that cross disciplines to engage students: “It’s this mash-up of ideas and disciplines that our students apparently like and crave, especially if it means that they have more autonomy in their learning and if the results of their projects are super-creative. I’m all for self-directed learning, as you know!”

So focusing on their mutual espousal of pedagogies of engagement, the ENGINE group recently submitted a revised proposal to SIIP (Strategic Instructional Innovations Program), part of the College of Engineering’s AE3 (Academy for Excellence in Engineering Education). According to its website, SIIP seeks to encourage faculty to “teach like we do research” and, similar to high-quality research programs at Illinois, seek “collaboration, creativity, excitement, measurement, perseverance, and continual improvement.” So, the ENGINE group is striving to do just that.

ENGINE SIIP poster

Moving beyond traditional content delivery, their teaching explores diverse pedagogical strategies focused on playful techniques in order to improve classroom engagement. They are embracing:

  • community building
  • self-directed learning
  • ePortfolios
  • augmented and virtual reality apps
  • graphic novels and comics
  • interaction with real-world specialists
  • role-play
  • competitions and
  • low-fidelity prototyping activities.

For instance, as a nod to community building, students work in teams to apply the diverse course concepts via the above techniques. Also, students express course concepts in graphic novels or augmented/virtual reality apps.

Plus, different ENGINE members espouse different playful techniques. For example, Shelly Schmidt, a Professor in Food Science and Human Nutrition (FSHN) and also Agricultural and Biological Engineering, has implemented a community-building activity, All About Me. This syllabus excerpt explains her goal. “Creating Community is a vitally important aspect of meaningful and enjoyable learning. Being a part of a community helps students feel more involved and connected, and thus, helps them want to learn the course content more deeply. The goal of the All About Me assignment is to help build community in FSHN 101 by sharing a little about yourself with your classmates and the teaching team.”

A low fidelity prototype of the Super Mario walker shown above.
A low fidelity prototype of the Super Mario walker shown above.

For the assignment, students were to produce 2–3 minute videos about themselves (their name; where they’re from; an interesting or unique fact about themselves; and how they got interested in FSHN, then upload their video (worth 20 points) to the course website.

Schmidt’s learning-through-play philosophy is based on research like M.H. Immordino-Yang’s 2016 work stating that the “connection between emotion and cognition” produces insights with “the potential to inform and transform educational practices.” Schmidt explores one of Immordino-Yang’s insights: “We really only think deeply about the things we care about (p. 18).”

“If you think about it,” Schmidt continues, “when is the last time you Googled something that you really didn’t care about? Probably never—our brains are wired to focus on things that are important to us, things that we care about.” She explains that for learning to be meaningful and useful, “Students need to be engaged with and connected to the material they are learning about—they need to care about it. Play is one avenue to help students engage with and connect to, and thus care about, what they are learning.”

Two of Liebenberg's spring 2018 ME370 students, Evan Wahl and his teammate Tom Penicook, show off their walker, Todd the Dragon during the final event of the spring 2018 ME370 automaton competition.
Two of Liebenberg's spring 2018 ME370 students, Evan Wahl and his teammate Tom Penicook, show off their walker, Todd the Dragon during the final event of the spring 2018 ME370 automaton competition.

Leon Liebenberg is hooked on practically all of the ENGINE pedagogical strategies. For instance, in his four courses, he fosters self-directed learning; interaction with real-world specialists; and role play, which encourages students to consider problems from different perspectives. He fosters community via teamwork. He has students create self-reflection ePortfolios, where they “critically appraise their own learning,” focusing more on “’What have you done?’ and ‘What are you like?’ rather than only ‘What do you know?’” His students apply course concepts via augmented and virtual reality apps and graphic novels, and communicate complex concepts simply using social media. Plus, he employs competition, which he calls “process oriented,” adding that the “means are more important than the ends,” and claiming that it “actively engages students” while encouraging them to respect other points of view.

Another ENGINE member, Molly Goldstein, an Industrial and Enterprise Systems Engineering Senior Lecturer, employs student design projects. Her SE101B students team up to understand and model products with mechanical movement (manual coffee grinders, hand mixers, toy quadcopters, or Da Vinci clocks).

“They ‘get their hands dirty’ dissembling the product to re-engineer and model,” she explains.

Her SE101A students work in teams to read (sometimes ancient) blueprints of a campus building which they then model.

“They have a lot of fun re-creating a building that exists and that they can explore,” she explains. “They also seem to play with all of the small details (such as lighting and room layouts) that make their models more realistic.”

Example of a mini foldable quadcopter made by a student in Molly Goldstein's Spring 2018 SE101 course. (Video taken from Molly Goldstein's course website.)

In addition to teaching, Goldstein is the Director of IESE’s Product Design Lab, a design space for students/student groups and class projects, which is part of the new Carle Illinois College of Medicine’s Health Maker Lab network. Completely dedicated to student engagement, on any given day, the lab is a resource for: students dissecting products; Engineering Graphics and Design project teams; students collaborating on Computer-Aided Product Realization; students doing reverse engineering (3D printing, 3D scanning), digital prototyping, and concept design; international students from Engineers without Borders; and CAD–based engineering education research activities exploring various topics.

While ENGINE members have similar goals regarding the use of engagement pedagogy, their roles in the group might differ: some are primarily teachers while other members help provide support to those teachers. For instance, since Robert Baird, Associate Director of the Center for Innovation in Teaching & Learning (CITL) supports teaching and learning across campus, his role in ENGINE similarly involves drawing upon his experience to help other group members with their teaching and technology use. One impact he’s had is sharing some of his more playful assignments with ENGINE members. In fact, he shared one of his favorites, graphic novels, with Liebenberg, who has been successfully implementing these into the courses he teaches ever since. Another of his assignments is to have students create memes to introduce themselves to their classmates at the beginning of the semester.

An image from a Cookie Monster comic, Story of R134A: Analysis for Chiller Plant of UIUC Campus, developed by students in Liebenberg's Fall 2018 ME 200 course
An image from a Cookie Monster comic, "Story of R134A: Analysis for Chiller Plant of UIUC Campus," developed by students in Liebenberg's Fall 2018 ME 200 course.

An image from Human Bias Graphic Novels developed for Baird's spring 2018 new media course.
An image from Human Bias Graphic Novels developed for Baird's spring 2018 new media course.

Also an Assistant Professor in Media and Cinema Studies, Baird typically teaches new media courses, where students explore older (cinema and television) as well as newer media technologies (video games, web-based media, social media, virtual reality, etc.), employing course portfolios to showcase their work. Because Baird’s students are typically from majors outside of media and not pursuing careers as media professionals, but jobs that work with or support media, such as communications, advertising, etc., he typically approaches assignments “in a more playful, creative way, and not as a media-based assignment solely for students who soon will be young media professionals.”

What’s Baird’s philosophy regarding the benefit of these types of activities? “Playful pedagogies are largely about setting a fun, creative environment for students that allows them to relax and work in teams in an easy, collaborative way,” he says.

Plus, he doesn’t give tests or quizzes or 5 page papers. “Instead,” he admits, “students have to create lots and lots of projects, videos, infographics, posters, 360 images, and so forth.  Doing ‘course work’ in this context is hard and takes effort, but it’s ultimately enjoyable and rewarding and kinda like play!”

Research and Dissemination

However, ENGINE folk are not just exploring new pedagogical strategies that engage students, they’re also conducting research to explore the relationship between these playful pedagogies, student engagement, cognition, and emotion. For instance, Liebenberg, Goldstein, and MechSE graduate student Alex Pagano analyzed results from questionnaires handed out to students in his ME 200, Thermodynamics course last semester. Liebenberg reports, “The results are extremely encouraging and indicate that students enjoy self-directed learning.”

Plus, in addition to developing learning resources for and teaching using pedagogies of engagement, another key ENGINE goal is to distribute them. Dissemination strategies include a matrix mapping engagement pedagogies with curriculum; disseminating findings via peer-reviewed journals, case studies and video vignettes, workshops, seminars, and conferences; and establishing a community of practice with instructional peers to communicate the value of these approaches through discussions and collaborations like informal co-teaching and observations.

For example, Shelly Schmidt recently published an editorial in the Journal of Food Science Education (Vol. 16, 2017), What Does Emotion Have to Do with Learning? Everything! regarding her deep reading of deep reading of M. H. Immordino-Yang's 2016 book, Emotions, Learning, and the Brain.

Also, at the American Society of Engineering Education annual meeting in June 2019, Liebenberg, Goldstein, and Pagano will be presenting an article, Play-in-learning: Studying the impact of emotion and cognition in undergraduate engineering learning, which details the results of their research about Liebenberg's ME 200, Thermodynamics course.

As part of ENGINE's dissemination strategy, its members have also been sharing about playful pedagogies at events, such as the April 4th–5th Playful by Design Symposium: The Future of the Playful University, where Liebenberg teamed up with School of Information Sciences Senior Lecturer Judith Pintar, the Director of Informatics’ Electronic Literatures and Literacies Lab, to present, “Hailing the Whole Student in a Fragmented Academy.” The two shared their experiences with playful pedagogies that simultaneously engage students in literature, engineering, systems-thinking, graphics, coding, design-thinking, role-playing, and meta-cognition.

Liebenberg began his presentation by addressing the fragmented nature of higher education today:

Cover of Evan Wahl's e-portfolio, featuring his walker, Todd the Dragon. (Image and website courtesy of Evan Wahl.)
Cover of Evan Wahl's e-portfolio, featuring his walker, Todd the Dragon. (Image and website courtesy of Evan Wahl.)

Leon Liebenberg presenting about his adventures with playful pedagogies during the recent Playful by Design Symposium.
Leon Liebenberg presenting about his adventures with playful pedagogies during the recent Playful by Design Symposium.

“We sometimes feel isolated in our research, our service, and our teaching,” he claims, adding that, “Our students are not—at least when they start college—creatures of the silos that so many of us call home. And many of us feel called to keep our students curious and broad-minded, to cultivate the whole person as we design courses and activities in which students are personally invested.”

He invited teachers to repudiate discipline-related silos, claiming that by “Trespassing and collaborating across diverse disciplines, remixing lessons and materials from all over the university, desegregating reason and emotion, we can call the whole student to the learning experience—and hopefully find the whole teacher there as well. Liebenberg was hopeful that sharing examples of playful pedagogy he has implemented might encourage members of the audience to also adopt more  "playful" ways of teaching in order to “undermine many of the false dichotomies and invidious comparisons that plague the academy and isolate us from one another.”

Also representing ENGINE was CITL E-Learning professional Ava Wolf, whose presentation “New Classrooms; New Teaching Opportunities” reported that faculty will soon have access to a wider variety of active learning classrooms and, thus, more opportunities for student interaction. She encouraged instructors to “Get ready to enhance your teaching in classrooms designed to support active and collaborative learning!”

Wolf and Baird participated in an interactive discussion forum, “Fun and Games in the Context of Teaching: How Words Can Help and Hinder,” seeking to convey the idea that words such as “fun, play, and games” can mean different things to different people, especially in regards to the value of play in classroom teaching. So they sought to impart the idea that playful pedagogies, while termed “playful,” can play a serious and important role in active learning.

For some graphical novels by Liebenberg's students, see:


A redesigned VR Headset produced by students in Leon Liebenberg's fall 2018 ME270 Design for Manufacturabiity course. This photo appeared in the team's end-of-the-semester main project e-portfolio. (Photo taken from the team's e-portfolio).
A redesigned VR Headset produced by students in Leon Liebenberg's fall 2018 ME270 Design for Manufacturabiity course. This photo appeared in the team's end-of-the-semester main project e-portfolio. (Photo taken from the team's e-portfolio).

Story by Elizabeth Innes, Communications Specialist, I-STEM Education Initiative. Photographs by Elizabeth Innes unless otherwise noted.

Other I-STEM articles about playful pedagogy:

More: Faculty Feature, MechSE, Undergrad, 2019

Above: Example of the Mechanical Engineering Building project done by a team of students in Molly Goldstein's Spring 2018 SE101A course. (Video taken from Molly Goldstein's course website.)

Below: Students in Goldsteain's SE101B course dissemble a product. (Image courtesy of Molly Goldstein.) Students in Goldsteain's SE101B course dissemble a product. (Image courtesy of Molly Goldstein.)
Spring 2018 ME370 students prepare to race their walkers during the end-of-the-semester March of the Automata competition.
Spring 2018 ME370 students prepare to race their walkers during the end-of-the-semester March of the Automata competition.




SOLIDarity EXperiences (SOLIDEX) through the Eyes of Children

What do children aged 11-13 in two countries think about solidarity?
Full Story

Students launch ASL STEM Vocabulary App Company

Students launch ASL STEM Vocabulary App Company
Full Story

Innovation, Inspiration on display at the Undergraduate Research Symposium

Undergraduate Research Week took place April 23-29, 2023, and culminated Thursday, April 27, 2023
Full Story

What would you like to see – 3D printers? Magnets? Solar-powered racing cars? Robobrawl?

March 28, 2023
EOH occurs Friday, March 31, and Saturday, April 1, from 9 a.m. to 4 p.m. daily.
Full Story

Tour of Illinois’ Materials Research Lab through I-MRSEC sparks Franklin students’ interest in Materials Science

March 1, 2023
Students from the Champaign middle school had a tour of the Material Research Laboratory (MRL) in early February.
Full Story

Nobel Project’s End-of-Year Zoom Bash Recaps Learning

February 1, 2022
The STEM Illinois Nobel Project held a special, end-of-the-year Zoom event celebrating its participating students’ achievements.
Full Story

It’s not magic, it’s physics

January 26, 2022
In Franklin STEAM Academy, Musical Magnetism program makes STEM fun, approachable.
Full Story

Program prepares STEM educators to teach all students

November 30, 2021
This summer, a group of educators gathered to learn about engaging STEM activities they can do with their students.
Full Story

Research Experiences for Undergraduates (REU) program

November 11, 2021
Undergrads get a taste of research through I-MRSEC’s REU program.
Full Story

Goldstein’s Renaissance Engineering Summer Camp

November 1, 2021
Goldstein’s Renaissance Engineering Summer Camp Incorporates Art, Design, Mechatronics, and Mentoring
Full Story

TechTogether Chicago to Redefine the Hacker Stereotype

July 10, 2021
New workshops that can help inspire students to pursue careers in technology..
Full Story

Aerospace Engineering Launches Virtual Summer Camps to Pique Students’ Interest in Aero.

July 2, 2021
Design an aircraft then watch it soar after launching it with a huge rubber band. Build a Mars lander to safely transport a real egg, then test the contraption by dropping it from a second story window.
Full Story

Undergrads Experience Materials Science Research Courtesy of the I-MRSEC REU

June 16, 2021
Ten undergraduate students are spending the summer of 2021 discovering what research is like.
Full Story

MatSE Afterschool Academy

MatSE Afterschool Academy

June 14, 2021
MatSE Afterschool Academy to Introduce Students to Materials Science and Beyond.
Full Story

Taylor Tucker Embraces Multidisciplinary Interest

Taylor Tucker Embraces Multidisciplinary Interest

June 14, 2021
Taylor Tucker Embraces Multidisciplinary Interest While Researching Task Collaboration.
Full Story

Exposes Franklin Middle Schoolers to Science, CS

What Studying Engineering at Illinois is Like?

May 25, 2021
NSBE’s Michaela Horn Exposes Franklin Middle Schoolers to Science, CS, and What Studying Engineering at Illinois is Like.
Full Story

Jenny Saves a Convertible.

Children’s-Book-Writing Duo/

May 19, 2021
Convertibles and Thunderstorms—Children’s-Book-Writing Duo on Their Way Thanks to Illinois Training and Encouragement from Mentors.
Full Story

Improve Learning in Engineering

Improve Learning in Engineering

May 17, 2021
Liebenberg Espouses Mini-Projects to Engage Students Emotionally, Improve Learning in Engineering.
Full Story

Joshua Whitely makes an adjustment to the 3D Bioprinter during the demo.

BIOE435 Capstone Projects

May 12, 2021
BIOE435 Capstone Projects - BIOE Seniors Use Knowledge/Skills to Problem Solve.
Full Story

Elani and Gonzalo shine a UV light on a rose that has absorbed a solution that has made it fluorescent.

Illinois Scientists Shine a (UV) Light on Fluorescence

May 7, 2021
What is fluorescence? What causes it?
Full Story

Joshua Whitely makes an adjustment to the 3D Bioprinter during the demo.

HackIllinois 2021 “Rekindled Connections” With The Tech Community

May 5, 2021
Annual student hackathon HackIllinois with the aim of developing projects on current problems facing society.
Full Story

A Shane Mayer-Gawlik image of the Bridger Aurora, part of his Night Skies photography collection exhibited at the Art-Science Festival.

The Art-Science Festival

April 26, 2021
Illinois Art-Science Festival: Illuminating the Universe...from the Quantum World to the Cosmos.
Full Story

Joshua Whitely makes an adjustment to the 3D Bioprinter during the demo.

Illinois Engineering Seniors Prepared to Change the World

April 22, 2021
Ready. Set. Go! Illinois Engineering Seniors Prepared to Change the World.
Full Story

HML 2021 Virtual Health

HML 2021 Virtual Health

April 19, 2021
Make-a-Thon Gives Citizen Scientists a Shot at Making Their Health-Related Innovations a Reality.
Full Story

I-MRSEC’s Music Video

I-MRSEC’s Music Video

April 7, 2021
I-MRSEC’s Music Video for EOH ’21 Plugs Graphene, 2D Materials
Full Story

Health Make-a-Thon Orientation

HML 2021 Health Orientation

March 30, 2021
HML 2021 Health Make-a-Thon Orientation Prepares Finalists for Competition.
Full Story

Andrea Perry shows Franklin students how to take apart the magnetic drawing board they received in their kit

Musical Magnetism

March 25, 2021
Musical Magnetism: Encouraging Franklin Middle Schoolers to Express Science Via the Arts.
Full Story

Carmen Paquette street performing.

Love of Science

March 9, 2021
Paquette Conveys Her Love of Science, Dance to Franklin STEAM Students Via Musical Magnetism.
Full Stroy

An Engineering Exploration participant exhibits the tower they built as part of the engineering challenge related to Civil Engineering

Engineering Exploration

March 2, 2021
SWE’s Engineering Exploration Outreach Lives Up to Its Name.

ChiS&E’s Family STEM Day

ChiS&E’s Family STEM Day

February 23, 2021
Helps Chicago Youngsters Progress Along the STEM Pipeline Toward Engineering.

Kathny Walsh

Kathy Walsh

February 17, 2021
On Her First Foray into STEAM, Kathy Walsh Acquaints Franklin Students with Microscopy, Haiku.

ChiS&E student

ChiS&E CPS Students

January 19, 2021
Illinois Undergrads Encourage ChiS&E CPS Students Toward Possible Careers in Engineering.

I-MRSEC’s Music Video

CISTEME365 Provides Year-Round PD/Community

January 4, 2021
to Illinois Teachers in Support of Informal STEM Education Efforts to Underserved Students.